Before and After. A Tag About the Game Day
Tuesday, November 7th, 2006Being a glutton for punishment I asked my good buddy, May, to tag me with the latest meme going round the blogoshere. This is called the before and after tag. It is a free form tag so you can talk about anything you want and make a comparison. Just make it before and after.
I have been wanting to post about the game day I ran for my kids, so I figure I can kill two birds with one stone here. My lad had two friends over and my daughter joined us to make it a foursome for Dungeon and Dragons in the world of Eberron. Note it is not a fivesome, because as the Dungeon Master or DM I am not a player. I just present the scenario.

The GM’s side of the game table. Before the game I had to pick a game module. Read it, and adapt it for Eberron. Then I brushed up on any special rules that might apply to this adventure. Afterwards, it was a big success as all of the kids had a good time and they really want to do a prolonged campaign.

Before I had kids I had hundreds of dice. Afterwards I am lucky to have the few that I do. Of course I have to share with these guys when we play. A gamer can never have enough dice in all those different sizes, shapes and colors.

Before the game the character was developed and printed on a piece of paper. Afterwards that piece of paper had become a hero in the player’s mind. Not everyone can go wipe out a den of goblins ya know.

Before the screen all players wonder what the DM might throw their way. Afterwards they are thankful their character survived the mystery though their interaction, dice rolling and pretending how they would react in the face of death.

Before the game players needed to read these books. After they finished they came up with some great motivations for their characters. This should be an interesting campaign.

Before the game the table was nice and tidy. Afterwards it was a bloody mess. But what do you expect after a big battle.

Before the game I had to pick out the creatures the characters would fight. Afterwards they expressed their worry when they saw so many set out. Of course that is just a GM trick to keep them off guard. muahahaha Though I did threaten them with my dragons when they did not pay attention to the game.
But now that I have completed the tag part I will give some more details. We started a campaign in game world called Eberron. I let each kid play two characters, which probably was a mistake. But it could thin out quickly enough with a little attition. *evil glare* Five od the boys’ characters are a race called shifters. They are related to werewolves and their ilk, but not evil. In fact they were zealots in a war against werecreatures in the past. The other character developed by the boys was an elf of House Phiarlan. He possesses the dragonmark of Shadow that lets him cast a darkness spell. My daughter only wanted to play one character and she picked a character of the changeling race. This allows her to look like other humanoid creatures, thus she can be a good spy.
For the purpose of the story the shifters and the elf fought on the same side in the Last War. This war lasted a 100 years and it split the nation of Galifar into many smaller pieces. Several new nations exist in the dust of an uneasy peace. The heroes gather at the castle of the lord who they served in the last war. He publically wants them to help a village recover from a plague caused by goblins. He introduces them to an expert he hired from the city of towers, Sharn (the changeling, though they do not know of her ability). In secret later that night the Lord lets them know of a depot he wants them to explore. He seeks information about this.
Let me make a long story short. The goblins have actually taken up residence in this depot. The heroes discover this and dispatch the goblins in short order. They acquire some treasure for their efforts too.
They return to the baron to tell of their success, only to learn that the Baron has been assassinated. Who could have done this? They may choose to unravel this mystery in future sessions.






